I just got back from a summer masterclass program at Gobelins L'ecole De L'image. It was a two week intensive course on character animation. I don't have any really finished pieces from it, but I learned a lot and have some new exercises to polish up.
The main focus was on female movement. We spent a lot of time learning the differences between male and female physiology. To work on this, we did a female walk cycle. Mine ended up being fairly vanilla, but I definitely learned some things that can be taken beyond simply walk cycles.
The first clip here was my first take, it was a bit stiff and not very pushed. (sorry I don't know how to make these videos loop nor do I have time right now to render out a loop)
So I went in and did a lot of surgery and pushed it and made the motion fairly gooey. This clip isn't yet finished because the FK arms got messed up after pushing everything around and I didn't get to cleaning all that up.